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path: root/WorldlineKeepers/Assets/Scripts/Data/DataManager.cs
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using LitJson;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;

namespace WK.Data
{

    public class DataManager : Singleton<DataManager>
    {

        private Dictionary<string/*uid*/, CharacterStatsMetadata> m_CharacterStatsMetadata = new Dictionary<string, CharacterStatsMetadata>();
        private Dictionary<string/*uid*/, BuffMetadata> m_BuffMetadata = new Dictionary<string, BuffMetadata>();
        private Dictionary<string/*uid*/, CharacterMetadata> m_CharacterMetadata = new Dictionary<string, CharacterMetadata>();

        public CharacterStatsMetadata GetCharacterStats(string uid)
        {
            CharacterStatsMetadata metadata;
            if(m_CharacterStatsMetadata.TryGetValue(uid, out metadata))
            {
                return metadata;
            }
            return null;
        }

        public BuffMetadata GetBuffMetadata(string uid)
        {
            BuffMetadata metadata;
            if(m_BuffMetadata.TryGetValue(uid, out metadata)) 
            {
                return metadata;
            }   
            return null;
        }

        public void Load()
        {
            LoadDefaultStats();
            LoadDefaultCharacters();
        }

        private void LoadDefaultStats()
        {
            TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.StatsFilePath);
            List<CharacterStatsMetadata> stats = CSVReader.Read<CharacterStatsMetadata>(text.text);
            for(int i = 0; i < stats.Count; ++i)
            {
                m_CharacterStatsMetadata.Add(stats[i].uid, stats[i]);
            }
        }

        private void LoadDefaultCharacters()
        {
            TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.RoninPath);
            CharacterMetadata metadata = JsonMapper.ToObject<CharacterMetadata>(text.text);
            if(metadata != null) 
            {
                m_CharacterMetadata.Add(metadata.uid, metadata);
            }
        }

    }

}