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using LitJson;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace WK.Data
{
public class DataManager : Singleton<DataManager>
{
private Dictionary<string/*uid*/, CharacterStatsMetadata> m_CharacterStatsMetadata = new Dictionary<string, CharacterStatsMetadata>();
private Dictionary<string/*uid*/, BuffMetadata> m_BuffMetadata = new Dictionary<string, BuffMetadata>();
private Dictionary<string/*uid*/, CharacterMetadata> m_CharacterMetadata = new Dictionary<string, CharacterMetadata>();
public CharacterStatsMetadata GetCharacterStats(string uid)
{
CharacterStatsMetadata metadata;
if(m_CharacterStatsMetadata.TryGetValue(uid, out metadata))
{
return metadata;
}
return null;
}
public BuffMetadata GetBuffMetadata(string uid)
{
BuffMetadata metadata;
if(m_BuffMetadata.TryGetValue(uid, out metadata))
{
return metadata;
}
return null;
}
public void Load()
{
LoadDefaultStats();
LoadDefaultCharacters();
}
private void LoadDefaultStats()
{
TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.StatsFilePath);
List<CharacterStatsMetadata> stats = CSVReader.Read<CharacterStatsMetadata>(text.text);
for(int i = 0; i < stats.Count; ++i)
{
m_CharacterStatsMetadata.Add(stats[i].uid, stats[i]);
}
}
private void LoadDefaultCharacters()
{
TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.RoninPath);
CharacterMetadata metadata = JsonMapper.ToObject<CharacterMetadata>(text.text);
if(metadata != null)
{
m_CharacterMetadata.Add(metadata.uid, metadata);
}
}
}
}
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