using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Data
{
public partial class DataManager : Singleton<DataManager>
{
public FileDescriptor GetFile(string filekey)
{
FileDescriptor descriptor;
if(m_Filelist.TryGetValue(filekey, out descriptor))
{
return m_Filelist[filekey];
}
return null;
}
}
}