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using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using MovementEffects;
namespace WK.Data
{
public partial class DataManager : Singleton<DataManager>
{
private bool m_IsLoaded = false;
public bool isLoaded => m_IsLoaded;
private bool m_IsLoading = false;
/// <summary>
/// Òì²½¼ÓÔØÊý¾Ý
/// </summary>
/// <returns></returns>
public CoroutineHandle AsyncLoadAll()
{
return Timing.Instance.RunCoroutineOnInstance(CoLoadAllData());
}
private IEnumerator<float> CoLoadAllData()
{
PreLoad();
Load_Filelist();
Load_DefaultStats();
yield return Timing.WaitForSeconds(StaticDefine.IntervalLoadFile);
PostLoad();
}
private void PreLoad()
{
m_IsLoading = true;
}
private void PostLoad()
{
m_IsLoading = false;
m_IsLoaded = true;
}
private void Load_Filelist()
{
TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.FileList);
string content = text.text;
CSVReader.ReadDictionary<string, FileDescriptor>(m_Filelist, content, "key");
}
private void Load_DefaultStats()
{
TextAsset text = ResourceManager.Instance.LoadAsset<TextAsset>(StaticDefine.StatsFilePath);
string content = text.text;
CSVReader.ReadDictionary<string, CharacterStatsMetadata>(m_CharacterStatsMetadata, content, "uid");
}
}
}
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