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path: root/WorldlineKeepers/Assets/Scripts/Data/FileKey.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace WK.Data
{

    /// <summary>
    /// Îļþenum
    /// </summary>
    public enum EFileKey
    {
        none = 0,

        default_stats,
        default_buffs,
        default_items,

        all
    }

}