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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Data
{
/// <summary>
/// 文件类型
/// </summary>
public enum FileType
{
CSV = 0,
Json = 1,
Txt = 2,
}
/// <summary>
/// 文件路径
/// </summary>
public enum FileRoot
{
Bundle = 0,
Streaming = 1,
Persistent = 2,
}
/// <summary>
/// 文件描述符
/// </summary>
public class FileDescriptor
{
public string key;
public FileType type;
public FileRoot root;
public string path;
}
}
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