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path: root/WorldlineKeepers/Assets/Scripts/Effects/FadeoutAndDestroy.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FadeoutAndDestroy : MonoBehaviour
{
	#region 序列化
	public float m_LifeTime;
	#endregion

	#region 公共字段

	#endregion

	#region 私有字段
	private float time = 0;
	private SpriteRenderer m_SpriteRenderer;
	#endregion
	
	private void Awake() 
	{
		m_SpriteRenderer = GetComponent<SpriteRenderer>();

    }

    public void Update()
    {
		time += Time.deltaTime;
		if(time > m_LifeTime)
		{
			Destroy(gameObject);
		}

		Color c = m_SpriteRenderer.color;
		c.a = 1 - time / m_LifeTime;
		m_SpriteRenderer.color = c;
    }

}