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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ItemBase : EntityBase
{
    protected virtual void Awake()
    {
        base.Awake();   
    }

    protected virtual void Update()
    {
        base.Update();
    }

    protected virtual void LateUpdate()
    {
        base.LateUpdate();  
    }

}