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path: root/WorldlineKeepers/Assets/Scripts/Managers/Main.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;

namespace WK
{

    public class Main : SingletonMB<Main>
    {
        protected override void Awake()
        {
            base.Awake();
            DontDestroyOnLoad(this.gameObject);
        }

        private void Start()
        {
            DataManager.Instance.Load();

            Debug.Log(DataManager.Instance.GetCharacterStats("health"));
        }

        private void Update()
        {
            
        }

        private void FixedUpdate()
        {
            
        }

    }

}