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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;
namespace WK
{
public class Main : SingletonMB<Main>
{
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(this.gameObject);
}
private void Start()
{
DataManager.Instance.Load();
Debug.Log(DataManager.Instance.GetCharacterStats("health"));
}
private void Update()
{
}
private void FixedUpdate()
{
}
}
}
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