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path: root/WorldlineKeepers/Assets/Scripts/Phase/GamePhaseBase.cs
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using Microsoft.Unity.VisualStudio.Editor;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace WK
{

    public class GamePhaseBase : AsyncStatemachine.State
    {
        protected GamePhaseManager owner = GamePhaseManager.Instance;
        
        public override IEnumerator<float> OnStart()
        {
            yield break;
        }

        public override IEnumerator<float> OnEnd()
        {
            yield break;
        }

        public override void OnUpdate(float deltaTime)
        {
        }

        protected void GotoStage(EGamePhase target)
        {
            owner.AsyncLoadPhase(target);
        }

    }

}