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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FastCircleCollider : FastColliderBase, IQuadTreeObject
{
[SerializeField] private ColliderType m_Type;
[SerializeField] private float m_Radius;
[SerializeField] private Vector2 m_Offset;
public ColliderType type { get { return m_Type; } set { m_Type = value; } }
public Vector2 center
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
return pos;
}
}
public float radius { get { return m_Radius; } set { m_Radius = value; } }
public Vector4 bound
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
Vector4 b = new Vector4();
b.x = pos.x;
b.y = pos.y;
b.z = m_Radius * 2;
b.w = m_Radius * 2;
return b;
}
}
public Vector3 circle
{
get
{
Vector3 c = new Vector3();
Vector2 ct = center;
c.x = ct.x;
c.y = ct.y;
c.z = radius;
return c;
}
}
public Vector2 offset { get { return m_Offset; } set { m_Offset = value; } }
public void Awake()
{
if(m_Type == ColliderType.Collider)
{
PhysicsManager.Instance.AddCollider(this);
}
else if(m_Type == ColliderType.Hurtbox)
{
PhysicsManager.Instance.AddHurtboxes(this);
}
else if(m_Type == ColliderType.StaticCollider)
{
PhysicsManager.Instance.AddStaticCollider(this);
}
}
public void OnDestroy()
{
if (m_Type == ColliderType.Collider)
{
PhysicsManager.Instance.RemoveCollider(this);
}
else if (m_Type == ColliderType.Hurtbox)
{
PhysicsManager.Instance.RemoveHurtbox(this);
}
else if(m_Type == ColliderType.StaticCollider)
{
PhysicsManager.Instance.RemoveStaticCollider(this);
}
}
private void OnDrawGizmos()
{
Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius);
}
}
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