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path: root/WorldlineKeepers/Assets/Scripts/Physics/PhysicsManager_StaticTree.cs
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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// <summary>
/// 不经常改变位置和大小的collider认为是静态collider,不会每帧重建
/// </summary>
public partial class PhysicsManager : Singleton<PhysicsManager> 
{

    private PhysicsQuadtree m_StaticCollisionQuadtree;

    public Vector4 staticCollisionQuadtreeRange
    {
        set
        {
            m_StaticCollisionQuadtree.quadtreeRange = value;
        }
    }

    public void AddStaticCollider(IQuadTreeObject collider)
    {
        m_StaticCollisionQuadtree.AddObject(collider);
    }

    public void RemoveStaticCollider(IQuadTreeObject collider)
    {
        m_StaticCollisionQuadtree.RemoveObject(collider);
    }

    public bool RetriveStaticColliders(ref List<IQuadTreeObject> returnObjs, IQuadTreeObject obj)
    {
        return m_StaticCollisionQuadtree.Retrive(ref returnObjs, obj);
    }

    public bool RetriveStaticColliders(ref List<IQuadTreeObject> returnObjs, Vector4 bound)
    {
        return m_StaticCollisionQuadtree.Retrive(ref returnObjs, bound);
    }

    public bool RetriveStaticColliders(Vector4 bound)
    {
        m_SharedRetriveResults.Clear();
        return m_StaticCollisionQuadtree.Retrive(ref m_SharedRetriveResults, bound);
    }

}