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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PhysicsSystem : SingletonMB<PhysicsSystem>
{

    protected override void Awake()
    {
        base.Awake();
    }

    protected override void OnDestroy()
    {
        base.OnDestroy();
    }

    protected override void DoWhenOnDestroy()
    {
        base.DoWhenOnDestroy();
    }

}