blob: e55751856378dd314f82546024fc680487a97bb6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
|
using JetBrains.Annotations;
using MovementEffects;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK;
using WK.Data;
/// <summary>
/// 构建关卡
/// </summary>
public class StageBuilder : Singleton<StageBuilder>
{
/// <summary>
/// 异步构建关卡
/// </summary>
/// <param name="metadata"></param>
/// <param name="root"></param>
/// <returns></returns>
public CoroutineHandle AsyncBuildStage(StageMetadata metadata, Transform root = null)
{
return Timing.Instance.RunCoroutineOnInstance(CoBuildStage(metadata, root));
}
private void Build<TYPE_ENTITY, TYPE_META>(List<TYPE_META> metadatas, Transform root = null) where TYPE_ENTITY : StageEntityBase where TYPE_META : StageEntityMetadata
{
for(int i = 0; i < metadatas.Count; ++i)
{
TYPE_META meta = metadatas[i];
GameObject go = new GameObject();
if(root != null)
go.transform.SetParent(root);
var entity = go.AddComponent<TYPE_ENTITY>();
entity.OnDeserialize(meta);
}
}
private IEnumerator<float> CoBuildStage(StageMetadata metadata, Transform root = null)
{
Build<StageEntity_Background, StageEntityMetadata_Background>(metadata.backgrounds, root);
yield return Timing.WaitForSeconds(StaticDefine.IntervalBuildStage);
Build<StageEntity_Collider, StageEntityMetadata_Collider>(metadata.colliders, root);
yield return Timing.WaitForSeconds(StaticDefine.IntervalBuildStage);
Build<StageEntity_Trigger, StageEntityMetadata_Trigger>(metadata.triggers, root);
yield return Timing.WaitForSeconds(StaticDefine.IntervalBuildStage);
}
}
|