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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
/// <summary>
/// 非游戏性相关的常量(比如文件路径)
/// </summary>
public class StaticDefine
{
public const float IntervalLoadFile = 0.1f;
public const float IntervalBuildStage = 0.1f;
// 文件
public static string StatsFilePath = "metadata/default_stats.csv";
public static string BuffFilePath = "metadata/default_buffs.csv";
public static string RoninPath = "characters/ronin/ronin.json";
// 场景名
public static string Scene_Dojo = "Scenes/3_Dojo";
public static string Scene_Stage = "Scenes/4_Stage";
// 文件列表
public static string FileList = "metadata/filelist.csv";
}
}
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