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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
public class StaticDefine
{
public static string StatsFilePath = "metadata/default_stats.csv";
public static string BuffFilePath = "metadata/default_buffs.csv";
public static string RoninPath = "characters/ronin/ronin.json";
public static string Scene_Dojo = "Scenes/3_Dojo";
public static string Scene_Stage = "Scenes/4_Stage";
}
}
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