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path: root/WorldlineKeepers/Assets/Scripts/Stats/CharacterStatsBase.cs
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using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using WK.Data;

namespace WK
{

    [StructLayout(LayoutKind.Explicit)]
    public struct CharacterStatsValue
    {
        [FieldOffset(0)]
        public int i;
        [FieldOffset(0)]
        public float f;
        [FieldOffset(0)]
        public bool boolean;
        [FieldOffset(0)]
        public char c;
        [FieldOffset(0)]
        public Vector2 v2;
        [FieldOffset(0)]
        public Vector3 v3;
        [FieldOffset(0)]
        public Vector4 v4;
        [FieldOffset(0)]
        public Color color;
    }


    /// <summary>
    /// 运行时角色基础属性
    /// </summary>
    public abstract class CharacterStats
    {

        /// <summary>
        /// 表格数据
        /// </summary>
        public CharacterStatsMetadata metadata;

        /// <summary>
        /// 当前属性值
        /// </summary>
        public CharacterStatsValue value;

        public ref int intValue => ref value.i;
        public ref bool boolValue => ref value.boolean;
        public ref float floatValue => ref value.f;
        public ref char chartValue => ref value.c;
        public ref Vector2 Vector2Value => ref value.v2;
        public ref Vector3 Vector3Value => ref value.v3;
        public ref Vector4 Vector4Value => ref value.v4;

        public string uid
        {
            get
            {
                return metadata.uid;
            }
        }

        //public T Access<T>() 
        //{
        //    return null;
        //}

    }

}