using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK.Data
{
/// <summary>
/// 角色基础属性元数据
/// </summary>
public class CharacterStatsMetadata
{
public string uid;
public string name_key;
public string type;
public string behaviour;
// 暂留数据
public string extra_data;
}
}