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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK;
public class TestEvent : MonoBehaviour, INotification
{
#region 序列化
#endregion
#region 公共字段
#endregion
#region 私有字段
#endregion
private void Awake()
{
// 私有字段赋值
// 公共字段赋值
// 初始化
}
private void OnEnable()
{
//GlobalEventManager.Instance.Register("Health.BurnKill", OnEventCheck);
//GlobalEventManager.Instance.Notify("Health.BurnKill");
this.AddObserver("Health", OnEventCheck);
this.PostNotification("Health", "asdasd");
}
private void OnEventCheck(params object[] p)
{
LogHelper.Log("msg" + p[0]);
}
}
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