summaryrefslogtreecommitdiff
path: root/WorldlineKeepers/Assets/Scripts/Tests/TestJson.cs
blob: 89d6219f1d32a171fc3d1be1993f5b3fa1feb94c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
using LitJson;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SaveData
{
    public int serialNumber;     //序号
    public string accountNumber; //账号
    public string password;      //密码 
    public List<string> code;
    public Dictionary<string, string> map;
}
public class SaveDatas
{
    public SaveData[] saveDatas;
}

public class TestJson : MonoBehaviour
{
	#region 序列化
	
	#endregion 
	
	#region 公共字段
	
	#endregion
	
	#region 私有字段
	
	#endregion
	
	private void OnEnable() 
	{

        //第一个用户的账号密码
        SaveData peopleOne = new SaveData();
        peopleOne.serialNumber = 1;
        peopleOne.accountNumber = "苏醒";
        peopleOne.password = "123456";
        peopleOne.code = new List<string> { "112312asd", "asdasde123"};
        peopleOne.map = new Dictionary<string, string> {
            {"ada", "wewe" },
            {"sdw", "wew" },
            {"qweqwe", "s" },
            {"sd1", "asd" },
        };

        //第二个用户的账号密码
        SaveData peopleTwo = new SaveData();
        peopleTwo.serialNumber = 2;
        peopleTwo.accountNumber = "wangtao";
        peopleTwo.password = "789789";

        //存储数据
        SaveDatas peoples = new SaveDatas();
        peoples.saveDatas = new SaveData[] { peopleOne, peopleTwo };

        //创建Json
        string Datas = JsonMapper.ToJson(peoples);
        //解析Json
        SaveDatas sd = JsonMapper.ToObject<SaveDatas>(Datas);

        Debug.Log(Datas);
	}

    private void Reset()
    {
        OnEnable();
    }

}