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path: root/WorldlineKeepers/Assets/Scripts/Tests/TestQuadtree.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using mh;
using MH;
using Unity.VisualScripting;

namespace mh
{
    [DefaultExecutionOrder(-1000)]
    public class TestQuadtree : MonoBehaviour
    {

        private void Awake()
        {
        }

        private void FixedUpdate()
        {
            var pos = UnitManager.hero.transform.position;
            PhysicsManager.Instance.collisionQuadtreeRange = new Vector4(pos.x, pos.y, 30, 20);
            PhysicsManager.Instance.hurtboxQuadtreeRange = new Vector4(pos.x, pos.y, 30, 20);
            PhysicsManager.Instance.Update();
        }

        private void OnDrawGizmos()
        {
            PhysicsManager.Instance.Debug();
        }
    }

}