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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class TestSpirits : MonoBehaviour
{
public SpiritScript prefab;
public static List<SpiritScript> spirits = new List<SpiritScript>();
private const int kMaxCount = 500;
void Start()
{
int count = kMaxCount - spirits.Count;
for (int i = 0; i < count; ++i)
{
float x = UnityEngine.Random.Range(-20, 10);
float y = UnityEngine.Random.Range(-20, 10);
SpiritScript go = Instantiate(prefab) as SpiritScript;
go.transform.position = new Vector3(x, y, 0);
go.transform.parent = this.transform;
go.gameObject.SetActive(true);
}
StartCoroutine(CoSpawn(5));
}
IEnumerator CoSpawn(float interval)
{
while (true)
{
int count = kMaxCount - spirits.Count;
for (int i = 0; i < count; ++i)
{
float x = UnityEngine.Random.Range(-20, 10);
float y = UnityEngine.Random.Range(-20, 10);
SpiritScript go = Instantiate(prefab) as SpiritScript;
go.transform.position = new Vector3(x, y, 0);
go.transform.parent = this.transform;
go.gameObject.SetActive(true);
}
yield return new WaitForSeconds(interval);
}
}
private void FixedUpdate()
{
for(int i = 0; i < spirits.Count; ++i)
{
spirits[i].Tick();
}
}
}
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