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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace WK
{

    public abstract class Command
    {

        public abstract void Execute();

    }

    /// <summary>
    /// 保存一些列cmd并在需要时按顺序执行
    /// </summary>
    public class CommandList
    {
        private List<Command> m_Commands = new List<Command>();

        public void AddCommand(Command cmd)
        {
            if (cmd == null)
            {
                return;
            }
            m_Commands.Add(cmd);
        }

        public void RemoveCommand(Command cmd)
        {
            if (cmd == null)
            {
                return;
            }
            m_Commands.Remove(cmd);
        }

        public void Execute()
        {
            for (int i = 0; i < m_Commands.Count; ++i)
            {
                m_Commands[i].Execute();
            }
        }

    }

}