using JetBrains.Annotations;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
/// <summary>
/// ÇáÁ¿¼¶×´Ì¬»ú
/// </summary>
public abstract class LiteStatemachine
{
public void GotoState(int target)
{
}
}
}