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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace WK.UI
{
public class PanelEntries : PanelBase
{
public Button m_BtnDojo;
protected override void OnAwake()
{
base.OnAwake();
m_BtnDojo.onClick.AddListener(OnClickDojo);
}
private void OnClickDojo()
{
GamePhaseManager.Instance.AsyncLoadStage(EGamePhase.Dojo);
}
}
};
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