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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WK
{
/// <summary>
/// 角色的玩法、行为,是角色的玩法核心。需要继承实现这个类
/// </summary>
public abstract class CharacterBehaviour
{
private PlayerController m_Controller;
protected PlayerController controller { get { return m_Controller; } }
public CharacterInfo info { get { return m_Controller.info; } }
public virtual void OnCreate()
{
}
public virtual void OnPreUpdate()
{
}
public virtual void OnUpdate()
{
}
public virtual void OnPostUpdate()
{
}
}
}
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