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path: root/WorldlineKeepers/Assets/Scripts/Unit/Characters/CharacterBuilder.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK.Data;

namespace WK
{

    public class CharacterBuilder
    {
        protected GameObject m_Root;
        protected CharacterMetadata m_Metadata;

        public GameObject Build(CharacterMetadata metadata)
        {
            m_Metadata = metadata;

            m_Root = BuildPhaseRootGameObject();

            return m_Root;
        }

        protected virtual GameObject BuildPhaseRootGameObject()
        {
            GameObject go = new GameObject();
            return go;
        }

        protected virtual PlayerController BuildPhaseController()
        {
            return null;
        }

        protected virtual void BuildPhaseSpriteRenderer()
        {

        }

    }

}