using Mono.Cecil.Cil;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK;
public class RoninBehaviour : CharacterBehaviour
{
public override void OnCreate()
{
base.OnCreate();
if (info.stats["max_health"] != null)
{
int health = info.stats["max_health"].intValue;
}
}
}