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using Mono.Cecil.Cil;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WK;

public class RoninBehaviour : CharacterBehaviour
{

    public override void OnCreate()
    {
        base.OnCreate();

        if (info.stats["max_health"] != null)
        {
            int health = info.stats["max_health"].value.i;
        }
    }

}