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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class GameObjectExtensions
{
public static void SetParent(this GameObject obj, Transform parent)
{
if (!(obj == null))
{
obj.transform.SetParent(parent);
}
}
public static GameObject Find(this GameObject obj, string name)
{
if (obj == null)
{
return null;
}
Transform transform = obj.transform.Find(name);
if (!(transform != null))
{
return null;
}
return transform.gameObject;
}
public static T GetOrAddComponent<T>(this GameObject go) where T : Component
{
if (go == null)
{
return null;
}
T val = go.GetComponent<T>();
if ((Object)val == (Object)null)
{
val = go.AddComponent<T>();
}
return val;
}
}
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