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path: root/WorldlineKeepers/Assets/Scripts/Utils/LogHelper.cs
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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace WK
{

}

public static class LogHelper
{

    public static void LogError(object msg)
    {
        Debug.LogError(msg);
    }

    public static void Log(object msg)
    {
        Debug.Log(msg);
    }

    public static void LogEditorError(object msg)
    {
        Debug.Log(msg);
    }

}