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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

namespace WK
{

    public static class LogHelper
    {

        public static void LogError(object msg)
        {
            Debug.LogError(msg);
        }

        public static void Log(object msg)
        {
            Debug.Log(msg);
        }

    }

}