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path: root/WorldlineKeepers/Assets/Scripts/Utils/StringUtils.cs
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using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;

namespace WK.Utils
{

    public class StringUtils
    {

        public static byte[] GetHash(string inputString)
        {
            using (HashAlgorithm algorithm = SHA256.Create())
                return algorithm.ComputeHash(Encoding.UTF8.GetBytes(inputString));
        }

        public static string GetHashString(string inputString)
        {
            StringBuilder sb = new StringBuilder();
            foreach (byte b in GetHash(inputString))
                sb.Append(b.ToString("X2"));

            return sb.ToString();
        }

    }

}