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using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using UnityEngine;
namespace WK.Utils
{
public class StringUtils
{
public static byte[] GetHash(string inputString)
{
using (HashAlgorithm algorithm = SHA256.Create())
return algorithm.ComputeHash(Encoding.UTF8.GetBytes(inputString));
}
public static string GetHashString(string inputString)
{
StringBuilder sb = new StringBuilder();
foreach (byte b in GetHash(inputString))
sb.Append(b.ToString("X2"));
return sb.ToString();
}
}
}
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