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path: root/WorldlineKeepers/Assets/Scripts/Utils/TransformUtils.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace WK
{

    public static class TransformUtils
    {
        public static void ResetLocal(this Transform transform)
        {
            transform.localPosition = Vector3.zero;
            transform.localRotation = Quaternion.identity;
            transform.localScale = Vector3.one;
        }
    }

}