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path: root/WorldlineKeepers/Assets/Scripts/WaypointScript.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WaypointScript : MonoBehaviour
{
    public float life; 

    // Start is called before the first frame update
    void Start()
    {
        StartCoroutine(CoUpdate());
    }


    IEnumerator CoUpdate() {
        float t = 0;
        while (true)
        {
            Color c = this.gameObject.GetComponent<SpriteRenderer>().color;
            c.a *= 0.99f;
            this.gameObject.GetComponent<SpriteRenderer>().color = c;
            this.transform.localScale *= 1.002f;
            t+= Time.deltaTime; 
            if(t > life)
            {
                Destroy(this.gameObject);
                yield break;
            }
            yield return null;
        }
    }


}