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path: root/WorldlineKeepers/Assets/Tools/CharacterEditor/TestCharacter.cs
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using LitJson;
using MovementEffects;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.IO;
using UnityEditor.Compilation;
using UnityEngine;
using UnityEngine.UI;
using WK;
using WK.Data;

public class TestCharacter : MonoBehaviour
{
	public Transform m_RootStage;
	public string m_TestingScene = "Assets/Bundle/stages/stage_arena/stage.json";

    public InputField m_CharacterJson;
    public Button m_BtnCreate;

    private PlayerController player;

    private void Awake() 
	{
		Timing.Instance.StartCoroutine(CoSetup());

        m_BtnCreate.onClick.AddListener(OnClickCreate);
    }

	IEnumerator<float> CoSetup()
	{
        var handle = DataManager.Instance.AsyncLoadAll();
		while (handle.IsRunning) yield return Timing.WaitForSeconds(0.1f);
        PhysicsManager.Instance.Initialize();
        yield return Timing.WaitForSeconds(0.1f);
        BuildStage();
    }

    void BuildStage()
	{
        string file = m_TestingScene;
        string content = File.ReadAllText(file);
        StageMetadata metadata = JsonMapper.ToObject<StageMetadata>(content);
        StageBuilder.Instance.AsyncBuildStage(metadata, m_RootStage);
    }

    void OnClickCreate()
    {
        string json = m_CharacterJson.text;
        string content = File.ReadAllText(json);
        CharacterMetadata meta = JsonMapper.ToObject<CharacterMetadata>(content);
        if(meta != null)
        {
            CharacterBuilder builder = CommonFunction.CreateInstance(meta.builder) as CharacterBuilder;
            if (builder == null)
                return;
            player = builder.Build(meta);
        }
    }

    private void Update()
    {
        player?.OnUpdate();
    }

}