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path: root/WorldlineKeepers/Assets/Tools/LevelEditor/LevelExportSetting.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LevelExportSetting : MonoBehaviour
{

    public string m_TargetFolder = "Assets/Bundle/stages/";

    public string targetJsonFile { get { return m_TargetFolder.TrimEnd('/') + "/stage.json"; } }

    public void OnGUI()
    {

    }

}