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path: root/marching/Assets/Scripts/Physics/FastBoxCollider.cs
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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FastBoxCollider : MonoBehaviour, IQuadTreeObject
{

    [SerializeField] private ColliderType m_Type;
    [SerializeField] private Vector2 m_Offset;
    [SerializeField] private Vector2 m_Size;

    public Vector2 center
    {
        get
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            return pos;
        }
    }
    
    public Vector2 offset => m_Offset;
    public Vector2 size => m_Size;      

    public Vector4 bound
    {
        get
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            Vector4 b = new Vector4();
            b.x = pos.x;
            b.y = pos.y;
            b.z = size.x;
            b.w = size.y;
            return b;
        }
    }

    public Vector4 box
    {
        get
        {
            Vector2 c = center;
            Vector4 b = new Vector4();
            b.x = c.x;
            b.y = c.y;
            b.z = size.x;
            b.w = size.y;
            return b;
        }
    }

    public void Awake()
    {
        if (m_Type == ColliderType.Collider)
        {
            PhysicsManager.Instance.AddCollider(this);
        }
        else if (m_Type == ColliderType.Hurtbox)
        {
            PhysicsManager.Instance.AddHurtboxes(this);
        }
    }

    public void OnDestroy()
    {
        if (m_Type == ColliderType.Collider)
        {
            PhysicsManager.Instance.RemoveCollider(this);
        }
        else if (m_Type == ColliderType.Hurtbox)
        {
            PhysicsManager.Instance.RemoveHurtbox(this);
        }
    }

    private void OnDrawGizmos()
    {
        Color c = Gizmos.color;

        if(m_Type == ColliderType.Hurtbox)
        {
            Gizmos.color = Color.red;
        }
        Gizmos.DrawWireCube(transform.position + m_Offset.ToVector3(), m_Size.ToVector3());

        Gizmos.color = c;
    }

}