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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FastBoxCollider : MonoBehaviour, IQuadTreeObject
{
[SerializeField] private ColliderType m_Type;
[SerializeField] private Vector2 m_Offset;
[SerializeField] private Vector2 m_Size;
public Vector2 center
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
return pos;
}
}
public Vector2 offset => m_Offset;
public Vector2 size => m_Size;
public Vector4 bound
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
Vector4 b = new Vector4();
b.x = pos.x;
b.y = pos.y;
b.z = size.x;
b.w = size.y;
return b;
}
}
public void Awake()
{
if (m_Type == ColliderType.Collider)
{
PhysicsManager.Instance.AddCollider(this);
}
else if (m_Type == ColliderType.Hurtbox)
{
PhysicsManager.Instance.AddHurtboxes(this);
}
}
public void OnDestroy()
{
if (m_Type == ColliderType.Collider)
{
PhysicsManager.Instance.RemoveCollider(this);
}
else if (m_Type == ColliderType.Hurtbox)
{
PhysicsManager.Instance.RemoveHurtbox(this);
}
}
private void OnDrawGizmos()
{
Gizmos.DrawWireCube(transform.position + m_Offset.ToVector3(), m_Size.ToVector3());
}
}
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