summaryrefslogtreecommitdiff
path: root/marching/Assets/Scripts/Physics/FastCircleCollider.cs
blob: dde49f9919b8b6205cac3aa2997090f4188bd6f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FastCircleCollider : MonoBehaviour, IQuadTreeObject
{

    [SerializeField] private ColliderType m_Type;
    [SerializeField] private float m_Radius;
    [SerializeField] private Vector2 m_Offset;

    public Vector2 center
    {
        get
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            return pos;
        }
    }

    public float radius => m_Radius;

    public Vector4 bound 
    { 
        get 
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            Vector4 b = new Vector4();
            b.x = pos.x;
            b.y = pos.y;
            b.z = m_Radius * 2;
            b.w = m_Radius * 2;
            return b;
        } 
    }

    public Vector3 circle
    {
        get
        {
            Vector3 c = new Vector3();
            Vector2 ct = center;
            c.x = ct.x;
            c.y = ct.y;
            c.z = radius;
            return c;
        }
    }

    public Vector2 offset => m_Offset;

    public void Awake()
    {
        if(m_Type == ColliderType.Collider)
        {
            PhysicsManager.Instance.AddCollider(this);
        }
        else if(m_Type == ColliderType.Hurtbox)
        {
            PhysicsManager.Instance.AddHurtboxes(this);
        }
    }

    public void OnDestroy()
    {
        if (m_Type == ColliderType.Collider)
        {
            PhysicsManager.Instance.RemoveCollider(this);
        }
        else if (m_Type == ColliderType.Hurtbox)
        {
            PhysicsManager.Instance.RemoveHurtbox(this);
        }
    }

    private void OnDrawGizmos()
    {
        Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius);
    }

}