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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FastCircleCollider : MonoBehaviour, IQuadTreeObject
{
[SerializeField] private float m_Radius;
[SerializeField] private Vector2 m_Offset;
public Vector2 center
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
return pos;
}
}
public float radius => m_Radius;
public Vector4 bound
{
get
{
Vector3 pos = transform.position + m_Offset.ToVector3();
Vector4 b = new Vector4();
b.x = pos.x;
b.y = pos.y;
b.z = m_Radius * 2;
b.w = m_Radius * 2;
return b;
}
}
public Vector2 offset => m_Offset;
public void Awake()
{
PhysicsManager.quadTreeObjects.Add(this);
Debug.Log(PhysicsManager.quadTreeObjects.Count);
m_Offset = Vector2.zero;
m_Radius = 0.3f;
}
public void OnDestroy()
{
PhysicsManager.quadTreeObjects.Remove(this);
}
private void OnDrawGizmos()
{
Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius);
}
}
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