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path: root/marching/Assets/Scripts/Physics/FastCircleCollider.cs
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using mh;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FastCircleCollider : MonoBehaviour, IQuadTreeObject
{

    [SerializeField] private float m_Radius;
    [SerializeField] private Vector2 m_Offset;

    public Vector2 center
    {
        get
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            return pos;
        }
    }

    public float radius => m_Radius;

    public Vector4 bound 
    { 
        get 
        {
            Vector3 pos = transform.position + m_Offset.ToVector3();
            Vector4 b = new Vector4();
            b.x = pos.x;
            b.y = pos.y;
            b.z = m_Radius * 2;
            b.w = m_Radius * 2;
            return b;
        } 
    }

    public Vector2 offset => m_Offset;

    public void Awake()
    {
        PhysicsManager.quadTreeObjects.Add(this);
        Debug.Log(PhysicsManager.quadTreeObjects.Count);
        m_Offset = Vector2.zero;
        m_Radius = 0.3f;
    }

    public void OnDestroy()
    {
        PhysicsManager.quadTreeObjects.Remove(this);
    }

    private void OnDrawGizmos()
    {
        Gizmos.DrawWireSphere(transform.position + m_Offset.ToVector3(), m_Radius);
    }

}