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using mh;
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting.Antlr3.Runtime.Tree;
using UnityEngine;
public partial class PhysicsManager : Singleton<PhysicsManager>
{
private List<IQuadTreeObject> m_SharedCollideResults = new List<IQuadTreeObject>();
public Vector4 GetCircleBound(Vector3 circle)
{
float size = circle.z * 2;
return new Vector4(circle.x, circle.y, size, size);
}
public Vector4 GetBoxBound(Vector4 box)
{
return box;
}
public ref readonly List<IQuadTreeObject> CircleCast(ColliderType target, Vector3 circle)
{
m_SharedCollideResults.Clear();
var retriver = GetRetriverByType(target);
if(retriver != null)
{
if (retriver(GetCircleBound(circle)))
{
for(int i = 0; i < m_SharedRetriveResults.Count; ++i)
{
var collider = m_SharedRetriveResults[i];
if(collider != null)
{
if(collider is FastCircleCollider)
{
if(CircleVsCircle((collider as FastCircleCollider).circle, circle))
{
m_SharedCollideResults.Add(collider);
}
}
else if(collider is FastBoxCollider)
{
if (BoxVsCircle((collider as FastBoxCollider).box, circle))
{
m_SharedCollideResults.Add(collider);
}
}
}
}
}
}
return ref m_SharedCollideResults;
}
public ref readonly List<IQuadTreeObject> BoxCast(ColliderType target, Vector4 box)
{
return ref m_SharedCollideResults;
}
public ref readonly List<IQuadTreeObject> LineCast(ColliderType target, Vector4 line)
{
return ref m_SharedCollideResults;
}
public ref readonly List<IQuadTreeObject> PointCast(ColliderType target, Vector2 point)
{
return ref m_SharedCollideResults;
}
}
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