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path: root/marching/Assets/Scripts/Physics/TestSpirits.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;

public class TestSpirits : MonoBehaviour
{
    public SpiritScript prefab;

    public static List<SpiritScript> spirits = new List<SpiritScript>();

    // Start is called before the first frame update
    void Start()
    {
         
        for (int i = 0; i < 300; ++i)
        {
            float x = UnityEngine.Random.Range(-20, 10);
            float y = UnityEngine.Random.Range(-20, 10);
            SpiritScript go = Instantiate(prefab) as SpiritScript;
            go.transform.position = new Vector3(x, y, 0);
            go.transform.parent = this.transform;
        }
    }

    // Update is called once per frame
    void Update()
    {
    }

    private void FixedUpdate()
    {
        for(int i = 0; i < spirits.Count; ++i)
        {
            spirits[i].Tick();
        }
    }

}