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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BladeScript : ProjectileBase
{
[NonSerialized] public float life;
private SpriteRenderer sr
{
get
{
return this.gameObject.GetComponent<SpriteRenderer>();
}
}
public void Start()
{
Invoke("DestroySelf", life);
}
void DestroySelf()
{
Destroy(this.gameObject);
}
public void Update()
{
Color c = sr.color;
c.a *= 0.99f;
sr.color = c;
}
public void SetFlip(bool flip)
{
sr.flipX = flip;
}
}
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