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path: root/marching/Assets/Scripts/Projectiles/BladeScript.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BladeScript : ProjectileBase
{
    [NonSerialized] public float life;


    private SpriteRenderer sr
    {
        get
        {
            return this.gameObject.GetComponent<SpriteRenderer>();
        }
    }

    public void Start()
    {
        Invoke("DestroySelf", life);
    }

    void DestroySelf()
    {
        Destroy(this.gameObject);
    }

    public void Update()
    {
        Color c = sr.color;
        c.a *= 0.99f;
        sr.color = c;
    }

    public void SetFlip(bool flip)
    {
        sr.flipX = flip;
    }

}