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using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using WK.Data;
namespace WK
{
[System.Runtime.InteropServices.StructLayout(LayoutKind.Explicit)]
public struct CharacterStatsValue
{
[System.Runtime.InteropServices.FieldOffset(0)]
public int i;
[System.Runtime.InteropServices.FieldOffset(0)]
public float f;
[System.Runtime.InteropServices.FieldOffset(0)]
public bool boolean;
[System.Runtime.InteropServices.FieldOffset(0)]
public char c;
[System.Runtime.InteropServices.FieldOffset(0)]
public Vector2 v2;
[System.Runtime.InteropServices.FieldOffset(0)]
public Vector3 v3;
[System.Runtime.InteropServices.FieldOffset(0)]
public Vector4 v4;
[System.Runtime.InteropServices.FieldOffset(0)]
public Color color;
}
/// <summary>
/// 运行时角色基础属性
/// </summary>
public abstract class CharacterStats
{
/// <summary>
/// 表格数据
/// </summary>
public CharacterStatsMetadata metadata;
/// <summary>
/// 当前属性值
/// </summary>
public CharacterStatsValue value;
public string uid
{
get
{
return metadata.uid;
}
}
}
}
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