diff options
author | chai <215380520@qq.com> | 2023-10-19 16:16:40 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-10-19 16:16:40 +0800 |
commit | 7ddc0019db27b5a9377342433b3ef0b888bc9b7f (patch) | |
tree | a4006077fe97a8119f6b7dbcb005fa8fea7b407c | |
parent | f4a633ea5125025216cc1d260d5dbac66f6ed194 (diff) |
*misc
-rw-r--r-- | Docs/TAB_AddCamera.txt | 8 | ||||
-rw-r--r-- | Docs/TAB_AddDebugRigidBody.txt | 66 | ||||
-rw-r--r-- | Docs/TAB_DebugRigidBody.txt | 4 | ||||
-rw-r--r-- | Docs/TAB_UnityExploerer.txt | 28 | ||||
-rw-r--r-- | Docs/资料.xlsx | bin | 5842601 -> 6608311 bytes |
5 files changed, 67 insertions, 39 deletions
diff --git a/Docs/TAB_AddCamera.txt b/Docs/TAB_AddCamera.txt index d456f6d..e25ce30 100644 --- a/Docs/TAB_AddCamera.txt +++ b/Docs/TAB_AddCamera.txt @@ -9,3 +9,11 @@ camera.name = "WanderCamera"; camera.AddComponent<Camera>(); camera.AddComponent<SimpleMoveCamera>(); + + +GameObject wanderCam = GameObject.Find("WanderCamera"); + +GameObject player = GameObject.Find("Player_Target"); +if(player != null){ + wanderCam.transform.position = player.transform.position; +} diff --git a/Docs/TAB_AddDebugRigidBody.txt b/Docs/TAB_AddDebugRigidBody.txt index 0af5869..48ec04a 100644 --- a/Docs/TAB_AddDebugRigidBody.txt +++ b/Docs/TAB_AddDebugRigidBody.txt @@ -44,7 +44,7 @@ if (mainCam != null) string name = "RotationTarget"; -GameObject go = GameObject.Find(name); +go = GameObject.Find(name); if (go != null) { var comps = go.gameObject.GetComponents<MonoBehaviour>(); @@ -62,8 +62,8 @@ if (go != null) go.AddComponent<DebugRigidBody>(); } -string name = "AvaragePosition"; -GameObject go = GameObject.Find(name); + name = "AvaragePosition"; + go = GameObject.Find(name); if (go != null) { var comps = go.gameObject.GetComponents<MonoBehaviour>(); @@ -81,8 +81,8 @@ if (go != null) go.AddComponent<DebugRigidBody>(); } -string name = "CameraRotationY"; -GameObject go = GameObject.Find(name); + name = "CameraRotationY"; + go = GameObject.Find(name); if (go != null) { var comps = go.gameObject.GetComponents<MonoBehaviour>(); @@ -101,8 +101,8 @@ if (go != null) } -string name = "CameraRotationX"; -GameObject go = GameObject.Find(name); + name = "CameraRotationX"; + go = GameObject.Find(name); if (go != null) { var comps = go.gameObject.GetComponents<MonoBehaviour>(); @@ -122,8 +122,8 @@ if (go != null) -string name = "CameraMovement"; -GameObject go = GameObject.Find(name); + name = "CameraMovement"; + go = GameObject.Find(name); if (go != null) { var comps = go.gameObject.GetComponents<MonoBehaviour>(); @@ -140,4 +140,50 @@ if (go != null) Debug.Log(go.name); var drb = go.AddComponent<DebugRigidBody>(); drb.mode = DebugRigidBody.EMode.Cube; -}
\ No newline at end of file +} + + + + name = "Player_Target"; + go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + var drb = go.AddComponent<DebugRigidBody>(); + drb.mode = DebugRigidBody.EMode.Cube; + drb.color = Color.red; +} + + + name = "CameraPos"; + go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + var drb = go.AddComponent<DebugRigidBody>(); + drb.mode = DebugRigidBody.EMode.Cube; + drb.color = Color.green; +} + diff --git a/Docs/TAB_DebugRigidBody.txt b/Docs/TAB_DebugRigidBody.txt index 095c105..e7a7026 100644 --- a/Docs/TAB_DebugRigidBody.txt +++ b/Docs/TAB_DebugRigidBody.txt @@ -11,6 +11,8 @@ public class DebugRigidBody : MonoBehaviour } public EMode mode = EMode.Axis; + public Color color = Color.white; + // When added to an object, draws colored rays from the // transform position. public int lineCount = 100; @@ -88,7 +90,7 @@ public class DebugRigidBody : MonoBehaviour GL.Begin(GL.QUADS); - GL.Color(Color.white); + GL.Color(color); GL.Vertex3(len, len, -len); GL.Vertex3(-len, len, -len); diff --git a/Docs/TAB_UnityExploerer.txt b/Docs/TAB_UnityExploerer.txt index ed028a6..e69de29 100644 --- a/Docs/TAB_UnityExploerer.txt +++ b/Docs/TAB_UnityExploerer.txt @@ -1,28 +0,0 @@ -// To start a Coroutine directly, use "Start(SomeCoroutine());" in REPL mode. - -// To declare a coroutine, you will need to compile it separately. For example: -public class MyCoro -{ - public static IEnumerator Main() - { - while(true){ - GameObject go = GameObject.Find("Player_Target"); - if(go != null ) { - Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>(); - for(int i = 0; i < rigs.Length; i++) { - var rig = rigs[i]; - //Debug.Log(rig.gameObject.name); - Debug.DrawLine(rig.transform.position, rig.transform.position + 10*rig.transform.forward); - } - } - yield return null; - } - } -} -// To run this Coroutine in REPL, it would look like "Start(MyCoro.Main());" - - - - - -Start(MyCoro.Main());
\ No newline at end of file diff --git a/Docs/资料.xlsx b/Docs/资料.xlsx Binary files differindex cd5fd1f..cd30696 100644 --- a/Docs/资料.xlsx +++ b/Docs/资料.xlsx |