diff options
author | chai <215380520@qq.com> | 2023-10-19 15:36:59 +0800 |
---|---|---|
committer | chai <215380520@qq.com> | 2023-10-19 15:36:59 +0800 |
commit | f4a633ea5125025216cc1d260d5dbac66f6ed194 (patch) | |
tree | 2c1d70c22b712dd895afcdc41bda158b1e2ee2ae | |
parent | bc77bc7bc8b1a9b04ff598ff45eec0a1df5c6d8c (diff) |
*doc
-rw-r--r-- | ActiveRagdoll/Assets/MaxCamera.cs | 149 | ||||
-rw-r--r-- | ActiveRagdoll/Assets/MaxCamera.cs.meta | 11 | ||||
-rw-r--r-- | ActiveRagdoll/Assets/New Scene.unity | 303 | ||||
-rw-r--r-- | ActiveRagdoll/Assets/New Scene.unity.meta | 7 | ||||
-rw-r--r-- | Docs/TAB_AddCamera.txt | 11 | ||||
-rw-r--r-- | Docs/TAB_AddDebugRigidBody.txt | 143 | ||||
-rw-r--r-- | Docs/TAB_Camera.txt | 140 | ||||
-rw-r--r-- | Docs/TAB_DebugRigidBody.txt | 135 | ||||
-rw-r--r-- | Docs/TAB_UnityExploerer.txt | 28 | ||||
-rw-r--r-- | Docs/资料.xlsx | bin | 4611242 -> 5842601 bytes |
10 files changed, 927 insertions, 0 deletions
diff --git a/ActiveRagdoll/Assets/MaxCamera.cs b/ActiveRagdoll/Assets/MaxCamera.cs new file mode 100644 index 0000000..3da1ad3 --- /dev/null +++ b/ActiveRagdoll/Assets/MaxCamera.cs @@ -0,0 +1,149 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using UnityEngine; + +/// <summary> +/// A simple free camera to be added to a Unity game object. +/// +/// Keys: +/// wasd / arrows - movement +/// q/e - up/down (local space) +/// r/f - up/down (world space) +/// pageup/pagedown - up/down (world space) +/// hold shift - enable fast movement mode +/// right mouse - enable free look +/// mouse - free look / rotation +/// +/// </summary> +public class MaxCamera : MonoBehaviour +{ + /// <summary> + /// Normal speed of camera movement. + /// </summary> + public float movementSpeed = 10f; + + /// <summary> + /// Speed of camera movement when shift is held down, + /// </summary> + public float fastMovementSpeed = 100f; + + /// <summary> + /// Sensitivity for free look. + /// </summary> + public float freeLookSensitivity = 3f; + + /// <summary> + /// Amount to zoom the camera when using the mouse wheel. + /// </summary> + public float zoomSensitivity = 10f; + + /// <summary> + /// Amount to zoom the camera when using the mouse wheel (fast mode). + /// </summary> + public float fastZoomSensitivity = 50f; + + /// <summary> + /// Set to true when free looking (on right mouse button). + /// </summary> + private bool looking = false; + + private void Awake() + { + } + + void Update() + { + var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); + var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed; + + if (Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.LeftArrow)) + { + transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow)) + { + transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.UpArrow)) + { + transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) + { + transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.Q)) + { + transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.E)) + { + transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp)) + { + transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown)) + { + transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime); + } + + if (looking) + { + float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity; + float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity; + transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f); + } + + float axis = Input.GetAxis("Mouse ScrollWheel"); + if (axis != 0) + { + var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity; + transform.position = transform.position + transform.forward * axis * zoomSensitivity; + } + + if (Input.GetKeyDown(KeyCode.Mouse1)) + { + StartLooking(); + } + else if (Input.GetKeyUp(KeyCode.Mouse1)) + { + StopLooking(); + } + } + + void OnDisable() + { + StopLooking(); + } + + /// <summary> + /// Enable free looking. + /// </summary> + public void StartLooking() + { + looking = true; + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + } + + /// <summary> + /// Disable free looking. + /// </summary> + public void StopLooking() + { + looking = false; + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } +}
\ No newline at end of file diff --git a/ActiveRagdoll/Assets/MaxCamera.cs.meta b/ActiveRagdoll/Assets/MaxCamera.cs.meta new file mode 100644 index 0000000..50b6edf --- /dev/null +++ b/ActiveRagdoll/Assets/MaxCamera.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 795911e4559bdc649bea6a391e6aef71 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ActiveRagdoll/Assets/New Scene.unity b/ActiveRagdoll/Assets/New Scene.unity new file mode 100644 index 0000000..8c8209a --- /dev/null +++ b/ActiveRagdoll/Assets/New Scene.unity @@ -0,0 +1,303 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &981251352 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 981251354} + - component: {fileID: 981251353} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &981251353 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 981251352} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &981251354 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 981251352} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &1848931106 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1848931109} + - component: {fileID: 1848931108} + - component: {fileID: 1848931107} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &1848931107 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1848931106} + m_Enabled: 1 +--- !u!20 &1848931108 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1848931106} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &1848931109 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1848931106} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/ActiveRagdoll/Assets/New Scene.unity.meta b/ActiveRagdoll/Assets/New Scene.unity.meta new file mode 100644 index 0000000..ee026cd --- /dev/null +++ b/ActiveRagdoll/Assets/New Scene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1942a6d8982dd124088a31d3bdb55d59 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Docs/TAB_AddCamera.txt b/Docs/TAB_AddCamera.txt new file mode 100644 index 0000000..d456f6d --- /dev/null +++ b/Docs/TAB_AddCamera.txt @@ -0,0 +1,11 @@ + + GameObject camera = GameObject.Find("WanderCamera"); + if(camera != null) + { + GameObject.DestroyImmediate(camera); + } + + camera = new GameObject(); + camera.name = "WanderCamera"; + camera.AddComponent<Camera>(); + camera.AddComponent<SimpleMoveCamera>(); diff --git a/Docs/TAB_AddDebugRigidBody.txt b/Docs/TAB_AddDebugRigidBody.txt new file mode 100644 index 0000000..0af5869 --- /dev/null +++ b/Docs/TAB_AddDebugRigidBody.txt @@ -0,0 +1,143 @@ + +GameObject go = GameObject.Find("Player_Target"); +if (go != null) +{ + + Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>(); + for (int i = 0; i < rigs.Length; i++) + { + var rig = rigs[i]; + var comps = rig.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(rig.gameObject.name); + rig.gameObject.AddComponent<DebugRigidBody>(); + } +} + + +GameObject mainCam = GameObject.Find("Main Camera"); +if (mainCam != null) +{ + var comps = mainCam.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(mainCam.name); + mainCam.AddComponent<DebugRigidBody>(); +} + + +string name = "RotationTarget"; +GameObject go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + go.AddComponent<DebugRigidBody>(); +} + +string name = "AvaragePosition"; +GameObject go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + go.AddComponent<DebugRigidBody>(); +} + +string name = "CameraRotationY"; +GameObject go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + go.AddComponent<DebugRigidBody>(); +} + + +string name = "CameraRotationX"; +GameObject go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + go.AddComponent<DebugRigidBody>(); +} + + + +string name = "CameraMovement"; +GameObject go = GameObject.Find(name); +if (go != null) +{ + var comps = go.gameObject.GetComponents<MonoBehaviour>(); + if (comps != null) + { + for (int j = 0; j < comps.Length; j++) + { + if (comps[j].GetType().Name == "DebugRigidBody" || comps[j].GetType().Name == "DebugRigidBody2") + { + UnityEngine.Object.DestroyImmediate(comps[j]); + } + } + } + Debug.Log(go.name); + var drb = go.AddComponent<DebugRigidBody>(); + drb.mode = DebugRigidBody.EMode.Cube; +}
\ No newline at end of file diff --git a/Docs/TAB_Camera.txt b/Docs/TAB_Camera.txt new file mode 100644 index 0000000..aa09665 --- /dev/null +++ b/Docs/TAB_Camera.txt @@ -0,0 +1,140 @@ + +/// <summary> +/// A simple free camera to be added to a Unity game object. +/// +/// Keys: +/// wasd / arrows - movement +/// q/e - up/down (local space) +/// r/f - up/down (world space) +/// pageup/pagedown - up/down (world space) +/// hold shift - enable fast movement mode +/// right mouse - enable free look +/// mouse - free look / rotation +/// +/// </summary> +public class SimpleMoveCamera : MonoBehaviour +{ + /// <summary> + /// Normal speed of camera movement. + /// </summary> + public float movementSpeed = 10f; + + /// <summary> + /// Speed of camera movement when shift is held down, + /// </summary> + public float fastMovementSpeed = 100f; + + /// <summary> + /// Sensitivity for free look. + /// </summary> + public float freeLookSensitivity = 3f; + + /// <summary> + /// Amount to zoom the camera when using the mouse wheel. + /// </summary> + public float zoomSensitivity = 10f; + + /// <summary> + /// Amount to zoom the camera when using the mouse wheel (fast mode). + /// </summary> + public float fastZoomSensitivity = 50f; + + /// <summary> + /// Set to true when free looking (on right mouse button). + /// </summary> + private bool looking = false; + + void Update() + { + var fastMode = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); + var movementSpeed = fastMode ? this.fastMovementSpeed : this.movementSpeed; + + if (Input.GetKey(KeyCode.H) || Input.GetKey(KeyCode.LeftArrow)) + { + transform.position = transform.position + (-transform.right * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.K) || Input.GetKey(KeyCode.RightArrow)) + { + transform.position = transform.position + (transform.right * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.U) || Input.GetKey(KeyCode.UpArrow)) + { + transform.position = transform.position + (transform.forward * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.J) || Input.GetKey(KeyCode.DownArrow)) + { + transform.position = transform.position + (-transform.forward * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.Q)) + { + transform.position = transform.position + (transform.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.E)) + { + transform.position = transform.position + (-transform.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.R) || Input.GetKey(KeyCode.PageUp)) + { + transform.position = transform.position + (Vector3.up * movementSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.F) || Input.GetKey(KeyCode.PageDown)) + { + transform.position = transform.position + (-Vector3.up * movementSpeed * Time.deltaTime); + } + + if (looking) + { + float newRotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * freeLookSensitivity; + float newRotationY = transform.localEulerAngles.x - Input.GetAxis("Mouse Y") * freeLookSensitivity; + transform.localEulerAngles = new Vector3(newRotationY, newRotationX, 0f); + } + + float axis = Input.GetAxis("Mouse ScrollWheel"); + if (axis != 0) + { + var zoomSensitivity = fastMode ? this.fastZoomSensitivity : this.zoomSensitivity; + transform.position = transform.position + transform.forward * axis * zoomSensitivity; + } + + if (Input.GetKeyDown(KeyCode.Mouse1)) + { + StartLooking(); + } + else if (Input.GetKeyUp(KeyCode.Mouse1)) + { + StopLooking(); + } + } + + void OnDisable() + { + StopLooking(); + } + + /// <summary> + /// Enable free looking. + /// </summary> + public void StartLooking() + { + looking = true; + Cursor.visible = false; + Cursor.lockState = CursorLockMode.Locked; + } + + /// <summary> + /// Disable free looking. + /// </summary> + public void StopLooking() + { + looking = false; + Cursor.visible = true; + Cursor.lockState = CursorLockMode.None; + } +}
\ No newline at end of file diff --git a/Docs/TAB_DebugRigidBody.txt b/Docs/TAB_DebugRigidBody.txt new file mode 100644 index 0000000..095c105 --- /dev/null +++ b/Docs/TAB_DebugRigidBody.txt @@ -0,0 +1,135 @@ + +using UnityEngine; + +public class DebugRigidBody : MonoBehaviour +{ + + public enum EMode + { + Axis, + Cube, + } + public EMode mode = EMode.Axis; + + // When added to an object, draws colored rays from the + // transform position. + public int lineCount = 100; + public float radius = 3.0f; + + static Material lineMaterial; + static void CreateLineMaterial() + { + if (!lineMaterial) + { + // Unity has a built-in shader that is useful for drawing + // simple colored things. + Shader shader = Shader.Find("Hidden/Internal-Colored"); + lineMaterial = new Material(shader); + lineMaterial.hideFlags = HideFlags.HideAndDontSave; + // Turn on alpha blending + lineMaterial.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); + lineMaterial.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); + // Turn backface culling off + lineMaterial.SetInt("_Cull", (int)UnityEngine.Rendering.CullMode.Off); + // Turn off depth writes + lineMaterial.SetInt("_ZWrite", 0); + } + } + + private void PutVertex(Vector3 vert) + { + GL.Vertex3(vert.x, vert.y, vert.z); + } + + // Will be called after all regular rendering is done + public void OnRenderObject() + { + CreateLineMaterial(); + // Apply the line material + lineMaterial.SetPass(0); + + if (mode == EMode.Axis) + { + GL.PushMatrix(); + // Set transformation matrix for drawing to + // match our transform + GL.MultMatrix(transform.localToWorldMatrix); + + // Draw lines + GL.Begin(GL.LINES); + + float len = 0.3f; + + GL.Color(Color.red); + PutVertex(Vector3.zero); + PutVertex(Vector3.right * len); + + GL.Color(Color.green); + PutVertex(Vector3.zero); + PutVertex(Vector3.up * len); + + GL.Color(Color.blue); + PutVertex(Vector3.zero); + PutVertex(Vector3.forward * len); + + GL.End(); + GL.PopMatrix(); + } + else if (mode == EMode.Cube) + { + GL.PushMatrix(); + // Set transformation matrix for drawing to + // match our transform + GL.MultMatrix(transform.localToWorldMatrix); + + float len = 0.05f; + + GL.wireframe = true; + + GL.Begin(GL.QUADS); + + GL.Color(Color.white); + + GL.Vertex3(len, len, -len); + GL.Vertex3(-len, len, -len); + GL.Vertex3(-len, len, len); + GL.Vertex3(len, len, len); + + // Bottom face (y = -len) + GL.Vertex3(len, -len, len); + GL.Vertex3(-len, -len, len); + GL.Vertex3(-len, -len, -len); + GL.Vertex3(len, -len, -len); + + // Front face (z = len) + GL.Vertex3(len, len, len); + GL.Vertex3(-len, len, len); + GL.Vertex3(-len, -len, len); + GL.Vertex3(len, -len, len); + + // Back face (z = -len) + GL.Vertex3(len, -len, -len); + GL.Vertex3(-len, -len, -len); + GL.Vertex3(-len, len, -len); + GL.Vertex3(len, len, -len); + + // Left face (x = -len) + GL.Vertex3(-len, len, len); + GL.Vertex3(-len, len, -len); + GL.Vertex3(-len, -len, -len); + GL.Vertex3(-len, -len, len); + + // Right face (x = len) + GL.Vertex3(len, len, -len); + GL.Vertex3(len, len, len); + GL.Vertex3(len, -len, len); + GL.Vertex3(len, -len, -len); + GL.End(); // End of drawing color-cube + + GL.wireframe = false; + + GL.PopMatrix(); + } + } + +} diff --git a/Docs/TAB_UnityExploerer.txt b/Docs/TAB_UnityExploerer.txt new file mode 100644 index 0000000..ed028a6 --- /dev/null +++ b/Docs/TAB_UnityExploerer.txt @@ -0,0 +1,28 @@ +// To start a Coroutine directly, use "Start(SomeCoroutine());" in REPL mode. + +// To declare a coroutine, you will need to compile it separately. For example: +public class MyCoro +{ + public static IEnumerator Main() + { + while(true){ + GameObject go = GameObject.Find("Player_Target"); + if(go != null ) { + Rigidbody[] rigs = go.transform.GetComponentsInChildren<Rigidbody>(); + for(int i = 0; i < rigs.Length; i++) { + var rig = rigs[i]; + //Debug.Log(rig.gameObject.name); + Debug.DrawLine(rig.transform.position, rig.transform.position + 10*rig.transform.forward); + } + } + yield return null; + } + } +} +// To run this Coroutine in REPL, it would look like "Start(MyCoro.Main());" + + + + + +Start(MyCoro.Main());
\ No newline at end of file diff --git a/Docs/资料.xlsx b/Docs/资料.xlsx Binary files differindex 0d25766..cd5fd1f 100644 --- a/Docs/资料.xlsx +++ b/Docs/资料.xlsx |