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authorchai <215380520@qq.com>2024-03-19 10:12:53 +0800
committerchai <215380520@qq.com>2024-03-19 10:12:53 +0800
commit999a454764e91714847f531aee13903bfc31b0a9 (patch)
treec310c29e6f9121d322c41045b267b68b6076e7c7 /ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
parentfe83481de86efc4890752b4e45b8c190c1e0cfa2 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
new file mode 100644
index 0000000..91365a4
--- /dev/null
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Action/Standing.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Rigging.Action
+{
+
+ public class Standing : MonoBehaviour
+ {
+
+ public Rigidbody[] rigsToLift; //Head, Torso
+
+ public float force;
+
+ private void FixedUpdate()
+ {
+ foreach (var rig in rigsToLift)
+ {
+ rig.AddForce(Vector3.up * force, ForceMode.Acceleration);
+ }
+ }
+
+ }
+
+}