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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace Rigging.Action
{

    public class Standing : MonoBehaviour
    {

        public Rigidbody[] rigsToLift; //Head, Torso

        public float force;

        private void FixedUpdate()
        {
            foreach (var rig in rigsToLift)
            {
                rig.AddForce(Vector3.up * force, ForceMode.Acceleration);
            }
        }

    }

}