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authorchai <215380520@qq.com>2024-04-17 16:23:12 +0800
committerchai <215380520@qq.com>2024-04-17 16:23:12 +0800
commitbaf9cab26a48e1d8faa070a549e913d860a57e5a (patch)
tree46e1cf07669f30f3fe50814f6e8cca201d5b470d /ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs
parent54e5fb10d58eb21a49780c3e4183afd00e485fc5 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs b/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs
index a194cf1..9eb0322 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Animation/AnimationObject.cs
@@ -88,7 +88,9 @@ namespace Rigging.Animations
private void AddTorque()
{
Vector3 vector = ((isCurrentlyLeft != isLeft) ? hip.TransformDirection(animations.current.backwardsTorque) : hip.TransformDirection(animations.current.forwardTorque));
- rig.AddTorque(vector * muscleMultiplier * multiplier, ForceMode.Acceleration);
+ Vector3 toque = vector * muscleMultiplier * multiplier;
+ //Debug.DrawLine(rig.transform.position, rig.transform.position + toque.normalized * 0.3f);
+ rig.AddTorque(toque, ForceMode.Acceleration);
}
private void SetMultiplier()