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authorchai <215380520@qq.com>2024-03-19 21:06:40 +0800
committerchai <215380520@qq.com>2024-03-19 21:06:40 +0800
commitc743485dad2ca83e12d16326afc9c319e3169f9a (patch)
treebef7635defc8d48ffe64738a7ee598f43843f9c3 /ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
parent999a454764e91714847f531aee13903bfc31b0a9 (diff)
*misc
Diffstat (limited to 'ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs')
-rw-r--r--ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs10
1 files changed, 1 insertions, 9 deletions
diff --git a/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
index 7490043..95ef268 100644
--- a/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
+++ b/ActiveRagdoll/Assets/TABG/Scripts/Data/CharacterGearHandler.cs
@@ -5,19 +5,11 @@ using UnityEngine;
namespace Rigging.Data
{
- public class CharacterGearHandler : MonoBehaviour
+ public class CharacterGearHandler : RiggingDataBase
{
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
}
} \ No newline at end of file